

As I understand, Arthmoor and Pikachuno have made excellent DLC delayers that have a very minimal footprint. For that reason, incompatibilities are more likely with this DLC delayer. This mod touches a little bit more than a single script per DLC. Though, I don’t want it to be too low that a summoning, restoration using thief who uses armor and shields would meet the requirements despite not playing the wizard or warrior archetype. For Battlehorn and Frostcrag in particular, I hope a good balance is struck with the skill requirements so that they can be met in a sort of early-mid period of your character. It’s hard to quantify a warrior’s skill when almost every Oblivion character is going to be using a weapon skill and armor, or a thief’s skill when sneaking around is a very common tactic. There are also some skill gates to certain plugins. I’ve made some couriers to deliver letters, made some plugins have to be started by buying certain books from the bookstores, and made some rumors that the player has to actually hear in order to get a journal update. This DLC delayer was inspired by much of SM Plugin Refurbish, though I’ve built everything here from scratch. Here’s (yet) another take on delaying the official DLC plugins.Īfter playing with SM Plugin Refurbish myself, I wanted a different sort of approach to some of the plugins. Unofficial Oblivion DLC Patches (for Thieves Den and Vile Lair in particular)Įlys' Universal Silent Voice (for the rumor lines, the couriers have spliced voice lines) Official DLC (modular plugins are offered, so you don’t need all of the DLC)
